Your confrontation with the sole living guardian besides Garr can be made simpler by getting rid of the two torches on either side of ryu. At first it seems that they just replenish 25HP to gaist, but in reality it also makes his fire-based attacks much more deadly.
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During the battle, the Queen deploys six Metroid larvae and later grows spiked crystalline plating on her head. However, she seems nearly impossible to defeat as she grows a second set of crystalline armor. Samus remembers the tragic deaths of Adam and Anthony and refuses to give up. She then uses Concentration and prepares to fire at the charging Queen, before the ship's emergency brakes throw them onto the ground. Samus takes the opportunity to shoot directly at the Queen's unprotected membrane, seemingly hitting its nuclei, and quickly enters the creature's body through its throat before laying a Power Bomb to obliterate her.
Upon Samus' arrival, the Queen will immediately roar and attack with her huge mandibles, which can be dodged simply by a well-timed jump. When the Queen opens her mouth during a long-necked attack, she can be briefly stunned in place with a Missile, leaving her open for more attacks. The Queen will also periodically launch a three-ball blast by spitting fireballs from her mouth that track Samus, though they can be destroyed with Missiles or with a Screw Attack. Otherwise, they are near impossible to dodge if Samus did not obtain the High Jump Boots in Phase 3. As the Queen gets more damaged, her speed lunge speed increases, often not giving enough time for Samus to leap out of the way.
After all six Metroid larvae are defeated, the Queen grows five bright purple crystals on her neck and begins charging at Samus. She will also periodically breathe fire at the bounty huntress, lowering her energy to critical levels if touched. This fire breath also ignores SenseMove's invulnerability. The crystals on her neck can only be damaged by Plasma Beam and the Super Missiles (while they can be targeted by the Seeker Missile, the extra missiles will merely bounce off harmlessly, due to being normal missiles).
Once the crystals are destroyed, a cutscene will play, where the ship's propulsion system activates and throws both Samus and the Queen Metroid against the floor of the BOTTLE SHIP. This causes the Metroid to land on her side, leaving her membrane and nucleus exposed to Samus' penetrating Plasma Beam. As the Queen struggles to get back up, Samus must damage her sufficiently before the Metroid repositions herself and begins to charge an extremely powerful variant of her fire breath. To avoid this attack, Samus grapples into the Queen's mouth, down her esophagus, and into the Queen's membrane. Samus then allows herself the use of Power Bombs and lays one inside the Queen, causing a massive explosion that obliterates the Metroid's nucleus, instantly killing the Queen and disintegrating her body simultaneously.
If Samus fails to shoot the membrane enough times before the Queen gets up, she will lunge her head and kill the former in a single bite. If Samus fails to grapple the Queen while she charges her fire breath, the focused attack will kill the former instantly. The Queen's insides will quickly drain Samus's energy, as in Metroid II and Samus Returns, therefore she must be quick with the Power Bomb.
The Queen Metroid and her battle are improved upon in the remake Metroid: Samus Returns. She now has an armored carapace, additional compound eyes, additional jaw flaps on the sides of her head, and the presence of a long tail in addition to her dorsal tubes. The Queen is a much more formidable foe, with several new attacks including a fire beam that leaves flaming trails, acidic bubbles that remain on the field for some time (telegraphed by the Queen's eyes and throat glowing green), and blowing a heavy gust of wind that negates Missiles and can push Samus toward a flaming trail. The Spider Ball greatly aids in maneuvering around all her breath attacks. The Spider Boost can also be used to stagger the Queen during her breath attacks and cancel her current action, but on any other attack Samus just bounces off.
The Queen in Metroid II is only vulnerable in the head, lunges her head out to bite Samus, and spits fireballs that tracks Samus as well. Stunning her head when her mouth is open is the only way Samus can access the Queen's insides. The Queen in Other M, however, does not retain any of her attacks from the original encounter, and instead uses several new attacks and defenses, such as throwing her head at Samus without extending the neck, releasing Metroids from her dorsal plates, growing crystals on her head and neck, and breathing a steady stream of fire, none of which she had in Metroid II.
It was once thought that the fire breath was possibly gained from absorbing the life energy of Ridley's clone prior to her battle with Samus, an example of a Metroid stealing an ability from its prey akin to the Baby giving Samus the Hyper Beam from which it had seemingly absorbed from Mother Brain. It should also be noted that her artwork depicts her extending her neck, indicating that it was considered by the developers to be implemented.
These differences may also be attributed to the Queen being exposed to stimuli that are different from those of SR388 (as seen with other Metroid adaptations throughout the series), or they are simply design, gameplay and artistic changes made by Other M's development team. With the release of Samus Returns, the remake of Metroid II, the Queen was given a head-slam attack without the need to extend the neck, as well as a flame-based beam attack. The latter ability demonstrates that the Queen from SR388 breathes fire despite not encountering Ridley at all, thus clarifying that the attack is an augmented variant of the fire unleashed by lesser Metroids, specifically the Zetas and Omegas. 2ff7e9595c
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